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<title>CSI SITE</title>
<link>http://csiclan.com</link>
<description>Truth - Honor - Trust - BrotherHood</description>
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<dc:creator>wicked@csiclan.com</dc:creator>
<dc:date>2012-05-21T00:08:35-05:00</dc:date>

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<title>NVIDIA GeForce GTX 670 2GB Review</title>
<link>http://csiclan.com/modules.php?name=News&amp;file=article&amp;sid=85</link>
<description><![CDATA[<br />
	When the GTX 680 and its accompanying Kepler architecture first launched, nearly everyone remarked at how NVIDIA was able to differentiate their newest initiative from previous designs. Instead of pushing the thermal and power consumption envelope, Kepler excelled from a performance per watt standpoint. NVIDIA also shocked the market by undercutting their competition’s pricing structure while delivering a higher performing product. With the GTX 670 we’re about to see all of this happen again but this time at a more palatable cost. Right about now, many of you are probably wondering about just how affordable the GTX 670 really is since you’ve been waiting to see the Kepler architecture hit lower price points. At $399 it certainly isn’t an inexpensive graphics card but it is still much more affordable than its $499 big brother. This also puts the GTX 670 into the same price point as the GTX 580, a card that’s now been officially discontinued. As you may have expected, the GeForce GTX 670 is the spiritual successor to NVIDIA’s GTX 570, a wildly popular card that found a home in many gamers’ systems. Much like last time around, this card is designed around a higher end core that’s been cut down for an additional emphasis on affordability. However, a lower cost doesn’t necessarily mean cut rate features since the GTX 670 includes technologies like Adaptive V-Sync, GPU Boost, the ability to drive up to four monitors and TXAA, all of which were introduced with the GTX 680.  <br />
<br />
	<br />
<br />
	In order to create the GTX 670, NVIDIA took the GK104 core found within the GTX 680 and eliminated a single SMX module. Not only will this create a relatively high performance product but it also allows NVIDIA to use cores that didn’t make it past the GTX 680’s stringent binning process. While the core functionality of the new SMX / Kepler architecture remains the same, that single disabled SMX contains 192 CUDA cores, 16 texture units and an all-important Polymorph 2.0 geometry processing engine. As such, the GTX 670 has 1344 processing cores alongside 112 TMUs resulting in an approximate 13% reduction in raw graphics processing power when compared against the GTX 680. Unlike many of NVIDIA’s previous GTX 570 and GTX 470 cards, the GK104’s memory, cache and ROP hierarchy has gone untouched in its transition into the GTX 670. It still features a 256-bit memory interface spread over a quartet of 64-bit controllers, 32 ROPs and 512KB of quick access L2 cache. This should allow for a reduction in potential memory and secondary processing bottlenecks. The core used in NVIDIA’s GTX 670 still has 3.54 billion transistors like its bigger brother but since some of those are cut off and inactive, it won’t consume nearly as much power as a fully enabled GK104. We should also mention that the last SMX is laser cut so unlocking won’t be possible, nor would you want to without a significant change to the reference GTX 670’s cooling solution. But we’ll get into that later.<br />
<br />
	<br />
<br />
	While the GTX 670’s core processing stages have gone under the knife, we can see that NVIDIA’s cutting transposed itself into the clock speed realm as well. Both the Base and Boost clocks have been significantly curtailed, likely to further differentiate the GTX 670’s performance from that higher end products. We did see our sample hitting the 1050MHz mark which means there's TDP overhead to spare but it couldn't hit the 1110MHz seen on the GTX 680. However, once again the memory hasn't been touched in the least and it still retains the ultra high frequency of 6Gbps. Fewer cores, lower clock speeds and, one would assume, reduced core voltages naturally translate into less power consumption and heat production. With a TDP of just 170W, the GTX 670 only requires a good quality 500W PSU and should need less power than a HD 7950. This bodes well for gamers looking for a quick and easy upgrade without having to purchase additional components. Speaking of AMD’s HD 7950, the latest round price drops have it sitting at….you guessed it: $399. From a specification standpoint alone it should be evident that the GTX 670 will likely compete against the HD 7970 rather than Tahiti Pro so AMD may be staring down the barrel of another price drop right as their last one takes effect. Ironically, it seems like the tables have been turned since not long ago, the situation was reversed with NVIDIA’s frantically scrambling to cut costs while AMD led in the performance per dollar category. Now the folks at NVIDIA have an efficient second generation DX11 architecture which can easily beat the competition without the need for overly high prices. Overclocking will also be a big part of the GTX 670's life, particularly when it comes to board partner versions. At launch, we'll see higher clock speeds on cards that go for as little as $10 more than than stock examples. Others like EVGA's Superclocked edition demand a $20 premium but will incorporate higher clock speeds and even changes to the reference heatsink designs. In short, we'll likely see a broad array of GTX 670 cards, some of which may compete directly with a GTX 680. We'll have a review of some custom designs in the coming days so stay tuned. NVIDIA may want to put the final nail in Tahiti’s coffin but they won’t get too far if their latest graphics card hits the same availability bottlenecks as the GTX 680. However, for the time being at least, it looks like the GTX 670 will have a hard launch with plenty of board partner cards in the channel. Whether or not this will be enough to satisfy demand is anyone’s guess.<br />
<br />
	]]></description>
<guid isPermaLink="false">85@http://csiclan.com</guid>
<dc:subject>News</dc:subject>
<dc:date>2012-05-16T06:55:14-05:00</dc:date>
<dc:creator>Posted by BOXER</dc:creator>
</item>

<item>
<title>NVIDIA GeForce GTX 690 dual GPU Review</title>
<link>http://csiclan.com/modules.php?name=News&amp;file=article&amp;sid=84</link>
<description><![CDATA[<br />
	Up to this point, the GTX 690’s story has played out like a James Bond movie. Its specifications and final design were so secret, NVIDIA employees intimately involved in the project couldn’t exchange emails about some of the project's details. Rather, many things GTX 690 had to be discussed in person or not at all, lest a stray memo get set to the wrong external contacts. Board partners (some of whom tend to leak more than a fifty year old rowboat) only had a name to go by and didn’t even know what the card looked like. In this industry, secrecy is paramount and to their credit, NVIDIA kept everyone guessing about what their next Kepler-based card would be. This past Sunday, the rumors were put to rest as NVIDIA introduced the GTX 690. By sporting a pair of GK104 cores and more rendering power than any other card, one thing was abundantly clear: this is how NVIDIA will take back the crown from AMD after more than two years of playing second fiddle. Granted, the GTX 590 offered great framerates and blazed a new, quieter, more refined approach for dual GPU cards but it couldn’t consistently beat the HD 6990, a graphics card that has been the world’s fastest for thirteen months. Believe it or not, the reasoning behind this lack a top end halo product was straightforward: while the previous generation Fermi-based chips were impressively powerful, they were also power hungry and could heat a small house if given the chance. This limited NVIDIA’s options when trying to incorporate a pair of relatively inefficient cores onto a single PCB and posed a challenge that AMD is surely facing now with the GCN architecture. Kepler on the other hand focuses primarily upon architectural efficiency though the use of TSMC’s 28nm manufacturing process and by cutting away certain elements that were built into Fermi but aren’t of use to gamers buying GeForce-branded graphics cards.  <br />
<br />
	<br />
<br />
	The GTX 690 has benefited from NVIDIA’s new engineering approach since the Kepler-based GK104 core uses a fraction of the power and produces significantly less heat than its predecessor. As a result, the GTX 690 plays host to a pair of fully enabled GK104 cores, each with 1536 CUDA cores, 128 Texture Units, 32 ROPs and is topped off by 4GB of GDDR5 (2GB per GPU) operating at 6Gbps through two 256-bit wide interfaces. These specifications should look familiar to you since they mirror those found on the GTX 680, making this new card one of the only dual GPU solutions to use fully enabled cores. While the GTX 690 may use two GK104 cores, NVIDIA has made some minor clock speed adjustments in order to meet a reasonable TDP value. The 1006MHz Base Clock (the core’s lowest frequency when running a 3D application) on the GTX 680 is now scaled back to a more modest 915MHz and the Boost Clock is down to 1015MHz from 1058MHz. The memory speeds have remained unchanged though. However, since the cores have enough TDP overhead and most games won’t push them to the limit, they will likely operate at or above the Boost Clock in most applications, resulting in performance that closely mirrors two GTX 680s.<br />
<br />
	<br />
<br />
	Power saving measures on the GTX 690 may not be all that extreme but when added to the card’s 10 phase all digital PWM and copper-infused PCB, they have a significant impact upon overall power consumption and heat production. Instead of doubling up the GTX 680’s TDP of 192W –a number that’s already quite low in today’s high end GPU market- a GTX 690 boasts a TDP of just 300W. To give you an idea of where this stands, a single GTX 295 drew 295W while the GTX 590 sucked down an impressive 365W and the HD 6990 required about 300W. NVIDIA hasn’t stopped at GTX 680 SLI-like performance either. Magnesium alloy, a complete lack of plastic, an LED illuminated logo and other details give the GTX 690 a build quality that befits an ultra high end product. With leading edge framerates and a design that’s bound to turn heads, this card pushes the limit in nearly every way, particularly from a pricing standpoint. At a stratospheric $999 the GTX 690 certainly isn’t an impulse buy and yet, once you see its performance, you may think twice about dismissing it based upon price alone.<br />
<br />
	]]></description>
<guid isPermaLink="false">84@http://csiclan.com</guid>
<dc:subject>News</dc:subject>
<dc:date>2012-05-04T14:48:43-05:00</dc:date>
<dc:creator>Posted by BOXER</dc:creator>
</item>

<item>
<title>Dell’s Expanded Alienware Portfolio Aims for Improved Mobile Gaming Experience</title>
<link>http://csiclan.com/modules.php?name=News&amp;file=article&amp;sid=83</link>
<description><![CDATA[<br />
	Dell announced today new offerings in its Alienware gaming brand.<br />
<br />
	The Alienware systems released today by Dell come at three different price points:  at $1099 the M14x, for the gamer who requires a balance between mobility and performance; at $1499 the 3D-capable M17x, and at $1999 the M18x – for gamers who want performance over price and mobility.<br />
<br />
	“Our customers want the most immersive gaming experience possible, and we’ve taken the all-powerful M14x, M17x, and M18x laptops and made them even better, delivering the latest technologies for almost every need,” said Frank Azor, General Manager, Alienware in a statement. “We’ve always offered the latest technology for the best gaming experience possible, and our enhanced lineup will let you ‘pwn’ any competitor and provide the sensory experience that we know you crave.”<br />
<br />
	The entry level model, the Alienware M14x features optional dual drive configurations, up to 16GB of memory for extreme multitasking, a Blu-ray combo optical drive, and an NVIDIA GeForce GT 650M graphics engine with GDDR5 graphics memory. Dell says this is the most advanced GPU in a 14-inch form factor machine.<br />
<br />
	<br />
<br />
	The midrange Alienware M17x delivers the latest NVIDIA and AMD graphics card options, up to 32GB of memory, optional 17.3-inch 120Hz WideFHD WLED 3D display, and THX 3D surround sound. Dell says it’s one of the first laptops to offer the AMD Radeon HD 7970M graphics card and the latest GDDR5 NVIDIA GeForce GT 660M and 675M graphics solutions.<br />
<br />
	<br />
<br />
	Alienware’s flagship gaming machine, the Alienware M18x, delivers up to 200w of mobile graphics power when configured with the optional Dual NVIDIA GeForce GTX 675M graphics enabling an NVIDIA SLI experience and up to 4GB of GDDR5 graphics memory. Dell says a configuration featuring dual AMD Radeon HD 7970m with CrossFire will be available in the coming weeks.<br />
<br />
	<br />
<br />
	All three laptops feature Intel’s 3rd Generation processors and Intel Turbo Boost 2.0 technologies, HDMI 1.4, USB 3.0 for fast data transfer, Bluetooth 4.0, optional 3D HD gaming capability, optional Blu-ray disc drive and Klipsch speakers.]]></description>
<guid isPermaLink="false">83@http://csiclan.com</guid>
<dc:subject>News</dc:subject>
<dc:date>2012-05-01T18:48:28-05:00</dc:date>
<dc:creator>Posted by BOXER</dc:creator>
</item>

<item>
<title>Windows 8 to be Offered in 4 Editions</title>
<link>http://csiclan.com/modules.php?name=News&amp;file=article&amp;sid=82</link>
<description><![CDATA[<br />
	Late Monday Microsoft revealed details about the versions of Windows 8 it plans to offer late this year, announcing in a blog post that it will sell three editions for Intel PCs – Windows 8, Windows 8 Pro, Windows 8 Enterprise – and one – Windows 8 RT (formally known as Windows on ARM) – for ARM-based devices.<br />
<br />
	In contrast, Windows 7 was offered in six editions.<br />
<br />
	“We have worked to make it easier for customers to know what edition will work best for them when they purchase a new Windows PC or upgrade their existing PC,” said Microsoft’s Brandon LeBlanc.<br />
<br />
	The upgradability of Windows 8 will be limited depending on what OS the consumer is currently using. Users of Windows 7 Starter, Home Basic, and Home Premium will be able to upgrade to Windows 8 or Windows 8 Pro. Windows 7 Professional and Ultimate users, however, will only be eligible to upgrade to Windows 8 Pro.<br />
<br />
	In order to combat piracy in developing markets, Microsoft offered a “Home Basic” edition of Windows 7 at a lower price point. With regards to the possibility of such an edition for Windows 8 Mr. LeBlanc said, “For China and a small set of select emerging markets, we will offer a local language-only edition of Windows 8,” perhaps leaving open the door to Basic- or Starter-style versions.<br />
<br />
	Microsoft has yet to disclose pricing details for any of Windows 8’s editions.]]></description>
<guid isPermaLink="false">82@http://csiclan.com</guid>
<dc:subject>News</dc:subject>
<dc:date>2012-04-18T01:07:59-05:00</dc:date>
<dc:creator>Posted by BOXER</dc:creator>
</item>

<item>
<title>DDR4 to Arrive in 2014?</title>
<link>http://csiclan.com/modules.php?name=News&amp;file=article&amp;sid=81</link>
<description><![CDATA[<br />
	According to sources that spoke on the condition of anonymity to VR-Zone, Intel will begin introducing DDR4 to their high-end server lines in 2014 with desktops to follow a year later.<br />
<br />
	VR-Zone’s sources say that that Haswell-EX 4-socket platforms will introduce DDR4 in 2014, to accommodate the expected 16 core quad processors that are expected on the motherboard. Mainstream Haswell 4-core systems, however, will remain on DDR3 memory.<br />
<br />
	DDR4 will have a lower power draw – at 1.2v – as well as enhanced memory parity protection and error recovery.<br />
<br />
	While DDR4 is expected for desktop systems in 2015, VR-Zone argues it might not matter much:<br />
<br />
	<br />
		It’s not as if it may matter much for the mainstream Haswell and Broadwell chips, anyway, since their top GT3 bin L4 cache which we exclusively described here, will sit on a very wide low latency internal MCM bus, and, possibly for GPU use, be able to function as directly addressable scratchpad memory as well. Also, since Haswell has such high FP peak issuing rate, double that of Sandy/Ivy Bridge, with its FMA (Fused Multiply-Add) operations, the extra bandwidth of this L4 memory should be very usable by the CPU as well. In the later generations, DDR4 may help solve the bandwidth problem, but the extra latency cost is not clear yet, though.]]></description>
<guid isPermaLink="false">81@http://csiclan.com</guid>
<dc:subject>News</dc:subject>
<dc:date>2012-04-15T19:25:23-05:00</dc:date>
<dc:creator>Posted by BOXER</dc:creator>
</item>

<item>
<title>EVGA Unveils the GeForce GTX 680 SC Signature Series</title>
<link>http://csiclan.com/modules.php?name=News&amp;file=article&amp;sid=80</link>
<description><![CDATA[<br />
	EVGA today unveiled two more Kepler based cards: the GeForce GTX 680 SC Signature and GeForce GTX 680 SC Signature+.<br />
<br />
	These cards feature a 5 phase PWM design, 8-pin and 6-pin PCIe power connectors, and increased frequencies: 1084 MHz for the base clock; 1150 MHz for the boost clock. The 2GB of on board GDDR5 memory is clocked at 6208 MHz.<br />
<br />
	<br />
<br />
	EVGA is shipping these cards with 1536 CUDA Cores, a 256-bit memory interface, PCI-Express 3.0 support, SLI and 3D Vision Surround capabilities, and four display outputs: two DVI, one HDMI and DisplayPort.<br />
<br />
	<br />
<br />
	When the GeForce GTX 680 SC Signature ships it will retail for $529.99 while the GeForce GTX 680 SC Signature+, which comes equipped with a backplate of questionable importance, will cost $549.99.]]></description>
<guid isPermaLink="false">80@http://csiclan.com</guid>
<dc:subject>News</dc:subject>
<dc:date>2012-04-15T19:23:35-05:00</dc:date>
<dc:creator>Posted by BOXER</dc:creator>
</item>

<item>
<title>NVIDIA GeForce GTX 680 2GB Review</title>
<link>http://csiclan.com/modules.php?name=News&amp;file=article&amp;sid=79</link>
<description><![CDATA[<br />
	Unbeknownst to many, the design process of modern GPU architectures is a long, drawn out process that involves hundreds of engineers, thousands of software architects and a healthy dose of assumption. NVIDIA's newest Kepler architecture is a prime example of this; the core that lies within the GeForce GTX 680's began its life as a rough schematic about five years ago. As they say, Rome wasn’t built in a day but in the GPU world “guestimates” are a way of life because no one really knows exactly where the market (or the competition) will be in a half decade's time. Most of the time, the architectural teams have a good idea of directionality but there’s always a significant amount of risk when it comes to releasing a new GPU core. At its heart Kepler was conceived as a way to further refine a DirectX 11 and HPC centric approach that began with Fermi. You see, unlike AMD, NVIDIA already had the solid foundation of an existing DX11 architecture to build upon and was able to focus upon rendering efficiency and performance per watt this time around. In many ways Kepler can be considered a kind of “Fermi 2.0” since it still uses many of the same building blocks as its predecessor but as we will see on the upcoming pages, nearly every one of the rendering pipeline’s features have been augmented in some way. More importantly, NVIDIA’s initial offering GK104 / GTX 680 is smaller and more efficient than AMD’s own Tahiti XT.  <br />
<br />
	<br />
<br />
	For the time being the GTX 680 will occupy the flagship spot in NVIDIA’s lineup and with good reason. It boasts 1536 CUDA cores –a threefold increase over the GTX 580- while the texture units have been doubled to 128, matching the HD 7970’s layout. On the other hand, the quantity of ROPs has been dropped to 32 but as with many things in the Kepler architecture, the interaction between certain processing stages and these units has been refined, resulting in better throughput. We can also see that NVIDIA has halved the PolyMorph Engine count. On paper this should lead to a 50% reduction in tessellation performance but the fixed function stages of Kepler have received a thorough facelift, making them substantially more powerful than those in previous generations. Some of the most noticeable changes here are found in the GTX 680’s clock speeds. The asynchronous graphics and processor clocks have now become a thing of the past with both engines running at a parallel 1:1 ratio. So while the separate clock speeds haven’t necessarily been eliminated, the change has led to a much faster graphics clock of just over 1GHz but the shaders are operating at a cut down speed when compared against many Fermi-based cards.<br />
<br />
	<br />
<br />
	With the introduction of the GTX 680, NVIDIA is also premiering a new technology which they affectionately call GPU Boost. Learn to love this term because you’ll likely be seeing a lot of it in the coming months. GPU Boost acts like an overdrive gear for the GPU core, allowing it to dynamically increase clock speeds in certain situations where the architecture isn’t fully utilized. We go into further detail about it in a dedicated section but for the sake of this section, 1058MHz should be the minimum Boost speed with different variations above this depending upon the application. Along with a core clock speed that makes AMD’s “GHz Edition” marketing seem like nothing more than a gimmick, the GTX 680 boasts 2GB of some of the fastest GDDR5 memory around with speeds of 6Gbps. This is paired up with a 256-bit interface which does come as a surprise for a flagship level product but when paired up with the blistering 6GHz clocks, the GTX 680 offers the same memory bandwidth as the outgoing 384-bit GTX 580. Hopefully the additional 512MB of memory allows this card to overcome the high resolution performance limitations of its predecessor. We just can’t forget that AMD’s card still sits atop the market with a staggering 264GB/s of bandwidth on tap.<br />
<br />
	<br />
<br />
	Having learned early on that adding a massive amount of geometry processing and compute horsepower to a GPU architecture invariably increases die size and decreases overall efficiency, NVIDIA has been able to optimize several aspects of the GK104 core to better fit within the market’s new realities. The result is a TDP of just 195W which undercuts the HD 7970’s supposed 210W power draw and bucks a longstanding trend which had NVIDIA always releasing less efficient cards than AMD. With a die size of just 294mm2 the GK104 should also be quite inexpensive (when compared against Fermi and Tahiti) to manufacture and NVIDIA’s pricing structure reflects this. Ready for a shock? Instead of carrying on a trend that led to a gradual increase in high end GPU prices, the GTX 680 actually undercuts AMD’s HD 7970 by $50. Not only should this lead to lower costs for the entire graphics card market once NVIDIA cascades the Kepler architecture down into more accessible price points but high level GPU performance just became that much more affordable. But that isn’t to say that the GTX 680 will underperform. Interestingly enough, NVIDIA isn’t going for a complete knockout punch against AMD’s HD 7970 on the performance front. While the GTX 680 is indeed meant to beat its competitors’ flagship, it is supposed to do so by a significant amount in every game. This may sound completely at odds with NVIDIA’s old mantra of performance at any cost but they believe a focus upon efficiency and cost meshes seamlessly with the current post financial market meltdown realities. Make no mistake about it; the GTX 680 will be the fastest GPU on the planet, but its foremost goal is to run against many people’s preconceptions about NVIDIA’s graphics cards and chart a new course for the GeForce lineup.]]></description>
<guid isPermaLink="false">79@http://csiclan.com</guid>
<dc:subject>News</dc:subject>
<dc:date>2012-03-26T01:00:39-05:00</dc:date>
<dc:creator>Posted by BOXER</dc:creator>
</item>

<item>
<title>American ISPs</title>
<link>http://csiclan.com/modules.php?name=News&amp;file=article&amp;sid=78</link>
<description><![CDATA[<br />
	<br />
		American ISPs to launch massive copyright spying scheme on July 12<br />
<br />
<br />
	&nbsp;<br />
<br />
	<br />
		If you download potentially copyrighted software, videos or music,<br />
		your Internet service provider (ISP) has been watching, and they&rsquo;re<br />
		coming for you.<br />
		Specifically, they&rsquo;re coming for you on Thursday, July 12.<br />
		<br />
		<br />
		That&rsquo;s the date when the nation&rsquo;s largest ISPs will all voluntarily<br />
		implement a new anti-piracy plan that will engage network operators in<br />
		the largest digital spying scheme in history, and see some users&rsquo;<br />
		bandwidth completely cut off until they sign an agreement saying they<br />
		will not download copyrighted materials.<br />
		Word<br />
		of the start date has been largely kept secret since ISPs announced<br />
		their plans last June. The deal was brokered by the Recording Industry<br />
		Association of America (RIAA) and the Motion Picture Association of<br />
		America (MPAA), and coordinated by the Obama Administration. The same<br />
		groups have weighed in heavily on controversial Internet policies around the world, with similar facilitation by the Obama&rsquo;s Administration&rsquo;s State Department.<br />
		The July 12 date was revealed by the RIAA&rsquo;s CEO and top lobbyist,<br />
		Cary Sherman, during a publishers&rsquo; conference on Wednesday in New York, according to technology publication CNet.<br />
		The content industries calls this scheme a &ldquo;graduated response&rdquo; plan,<br />
		which will see Time Warner Cable, Cablevision, Comcast, Verizon,<br />
		AT&amp;T and others spying on users&rsquo; Internet activities and watching<br />
		for potential copyright infringement. Users who are &ldquo;caught&rdquo; infringing<br />
		on a creator&rsquo;s protected work can then be interrupted with a notice that<br />
		piracy is forbidden by law and carries penalties of up to $150,000 per<br />
		infringement, requiring the user to click through saying they understand<br />
		the consequences before bandwidth is restored, and they could still be<br />
		subject to copyright infringement lawsuits.<br />
		Participating ISPs have a range of options for dealing with customers<br />
		who continue to pirate media, at that point: They can require that an<br />
		alleged repeat offender undergo an educational course before their<br />
		service is restored. They can utilize multiple warnings, restrict access<br />
		to only certain major websites like Google, Facebook or a list of the<br />
		top 200 sites going, reduce someone&rsquo;s bandwidth to practically nothing<br />
		and even share information on repeat offenders with competing ISPs,<br />
		effectively creating a sort of Internet blacklist &mdash; although publicly,<br />
		none of the network operators have agreed to &ldquo;terminate&rdquo; a customer&rsquo;s<br />
		service.<br />
		It is because of those reasons that the content industries believe<br />
		this program achieves much more than what might have been possible in<br />
		the realm of public policy, and the ISPs appear to agree. The voluntary<br />
		scheme will be paid for mostly by the content industries, which will<br />
		share some costs with the ISPs.<br />
		Not everyone sees it as a positive: The Electronic Frontier Foundation, a digital rights advocacy group, argued<br />
		that the &ldquo;graduated response&rdquo; scheme lacks transparency, and that<br />
		copyright holders could wield the network operators like a blunt<br />
		instrument in cases where their claims may not be entirely valid &mdash; which<br />
		is the biggest problem with statutes codified by the<br />
		Digital Millennium Copyright Act. They also pressed for assurances that<br />
		claim reviews will be conducted by a neutral party, and suggested that<br />
		users should be given some form of due process before their bandwidth is<br />
		turned down or cut off entirely.<br />
		The<br />
		EFF also took issue with the system of protest the program puts in<br />
		place, which only gives users six predetermined &ldquo;defenses&rdquo; against a<br />
		copyright claim. &ldquo;And even the six enumerated defenses are incomplete,&rdquo;<br />
		they complained. &ldquo;For example, the &lsquo;public domain&rsquo; defense applies only<br />
		if the work was created before 1923 &mdash; even though works created after<br />
		1923 can enter the public domain in a variety of ways.&rdquo;<br />
		A legislative effort that would have achieved some, but not all, of these ends was utterly destroyed by the Internet&rsquo;s first ever mass work stoppage late last year, which saw thousands of popular websites go dark in protest. (Disclosure: The Raw Story participated in that protest.)<br />
		<br />
		<br />
		It&rsquo;s not yet clear how the tech world will react to the ISPs siding<br />
		with the content industries to do what the government simply could not.source: http://www.rawstory.com/rs/2012/03/15/american-isps-to-launch-massive-copyright-spying-scheme-on-july-12/<br />
]]></description>
<guid isPermaLink="false">78@http://csiclan.com</guid>
<dc:subject>News</dc:subject>
<dc:date>2012-03-20T02:12:57-05:00</dc:date>
<dc:creator>Posted by Wicked</dc:creator>
</item>

<item>
<title>‘Mega Conspiracy’ Investigation Reveals That U.S Government Officials use MegaUp</title>
<link>http://csiclan.com/modules.php?name=News&amp;file=article&amp;sid=77</link>
<description><![CDATA[<p><br />
	<a class="highslide lightbox-enabled cboxElement" href="http://www.hardwarecanucks.com/wp-content/uploads/megaupload-banner10.jpg" title="megaupload-banner"><img alt="megaupload banner10 300x225 ‘Mega Conspiracy’ Investigation Reveals That U.S Government Officials use MegaUpload" class="alignleft wp-image-20361" height="158" src="http://www.hardwarecanucks.com/wp-content/uploads/megaupload-banner10-300x225.jpg" style="border:0pt none;margin:10px;" title="megaupload-banner" width="210"></a>Former digital storage locker service MegaUpload was not only popular among Internet ‘civilians’, but also officials from the U.S Department of Justice and Senate according to new revelations from the site’s proprietor Kim “Kim Dotcom” Schmitz.</p><br />
<p><br />
	“Guess what – we found a large number of Mega accounts from U.S Government officials including the Department of Justice and the US Senate,” Mr. Schmitz <a href="http://torrentfreak.com/kim-dotcom-many-megaupload-users-at-the-us-government-120312/">told</a> <em>TorrentFreak</em>.</p><br />
<p><br />
	While MegaUpload was a haven for copyright infringement, many used the service to simply store personal files in the cloud – ostensibly what the referenced U.S Government officials were doing. In order to allow users to retrieve their files, MegaUpload and the Electronic Freedom Foundation (EFF) have been cooperating with the Department of Justice to separate innocent from infringing.</p><br />
<p><br />
	“Megaupload’s legal team is working hard to reunite our users with their data. We are negotiating with the Department of Justice to allow all Mega users to retrieve their data,” said Mr. Schmitz.</p><br />
<p><br />
	“EFF continues to identify more people who have lost access to legitimate personal files. Our goal is to help them get their files back as quickly and efficiently as possible,” added EFF staff attorney Julie Samuels in an interview with <em>TorrentFreak</em>.</p><br />
<p><br />
	“I hope we will soon have permission to give [the U.S Government officials] and the rest of our users access to their files,” said Mr. Schmitz.</p>]]></description>
<guid isPermaLink="false">77@http://csiclan.com</guid>
<dc:subject>News</dc:subject>
<dc:date>2012-03-19T14:47:33-05:00</dc:date>
<dc:creator>Posted by BOXER</dc:creator>
</item>

<item>
<title>Nvidia Begins Regular Windows 8 Driver Updates</title>
<link>http://csiclan.com/modules.php?name=News&amp;file=article&amp;sid=76</link>
<description><![CDATA[<br />
	Microsoft‘s Windows 8 Consumer Preview was only released two weeks ago and as part of our partnership to support NVIDIA GPU-based systems, we have already released our first driver update for NVIDIA GeForce and Quadro GPUs.<br />
<br />
	This release represents the start of regular NVIDIA driver updates for Windows 8. These drivers, version 296.17, are available for both GeForce and Quadro GPU-based desktops and notebooks on NVIDIA.com and on Microsoft’s Windows Update.<br />
<br />
	Download the new NVIDIA 296.17 drivers for the Windows 8 Consumer Preview.<br />
<br />
	Windows 7 and Windows XP users aren’t left out. An equivalent driver, version 296.10 (WHQL-certified), can be downloaded on GeForce.com today. These drivers are a quick refresh from the recent version GeForce 295.73 drivers and are a must-have for gamers looking for the best experience in upcoming games like Blacklight: Retribution. These drivers also carry all of the R295 goodness that we told you about just a couple weeks ago.<br />
<br />
	Download the new GeForce 296.10 drivers for Windows 7/Vista and Windows XP.<br />
<br />
	A final note about NVIDIA’s Windows 8 driver support: NVIDIA’s Windows 8 drivers support all the features of the new Windows Display Driver Model (WDDM) v1.2 and also support the award-winning NVIDIA 3D Vision and 3DTV Play products, allowing you to play more than 600 games, watch Blu-ray movies and view photos – all in 3D. With Windows 8’s new built-in stereoscopic 3D support in DirectX 11, 3D Vision is poised to provide users the best platform for games and applications.<br />
<br />
	For more information on 3D Vision and 3DTV Play support in Windows 8, please read our Windows 8 FAQs.<br />
<br />
	For more information on the Microsoft Windows 8 Consumer Preview, please visit Microsoft’s dedicated Windows 8 Consumer Preview page.<br />
<br />
	The list of supported NVIDIA GPUs for Windows 8 can be found on NVIDIA.com.<br />
<br />
	 ]]></description>
<guid isPermaLink="false">76@http://csiclan.com</guid>
<dc:subject>News</dc:subject>
<dc:date>2012-03-19T14:38:43-05:00</dc:date>
<dc:creator>Posted by BOXER</dc:creator>
</item>

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